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demo_render.py
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demo_render.py
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"""
Demo render.
1. save / load textured .obj file
2. render using SoftRas with different sigma / gamma
"""
import matplotlib.pyplot as plt
import os
import tqdm
import numpy as np
import imageio
import argparse
import soft_renderer as sr
current_dir = os.path.dirname(os.path.realpath(__file__))
data_dir = os.path.join(current_dir, '../data')
def main():
parser = argparse.ArgumentParser()
parser.add_argument('-i', '--filename-input', type=str,
default=os.path.join(data_dir, 'obj/spot/spot_triangulated.obj'))
parser.add_argument('-o', '--output-dir', type=str,
default=os.path.join(data_dir, 'results/output_render'))
args = parser.parse_args()
# other settings
camera_distance = 2.732
elevation = 30
azimuth = 0
# load from Wavefront .obj file
mesh_ = sr.Mesh.from_obj(args.filename_input,
load_texture=True, texture_res=5, texture_type='surface')
# create renderer with SoftRas
transform = sr.LookAt()
lighting = sr.Lighting()
rasterizer = sr.SoftRasterizer()
os.makedirs(args.output_dir, exist_ok=True)
# draw object from different view
loop = tqdm.tqdm(list(range(0, 360, 4)))
writer = imageio.get_writer(os.path.join(args.output_dir, 'rotation.gif'), mode='I')
for num, azimuth in enumerate(loop):
loop.set_description('Drawing rotation')
# render mesh
mesh = lighting(mesh_)
transform.set_eyes_from_angles(camera_distance, elevation, azimuth)
mesh = transform(mesh)
images = rasterizer(mesh)
image = images.detach().cpu().numpy()[0].transpose((1, 2, 0))
writer.append_data((255*image).astype(np.uint8))
writer.close()
# draw object from different sigma and gamma
loop = tqdm.tqdm(list(np.arange(-4, -2, 0.2)))
transform.set_eyes_from_angles(camera_distance, elevation, 45)
writer = imageio.get_writer(os.path.join(args.output_dir, 'bluring.gif'), mode='I')
for num, gamma_pow in enumerate(loop):
# render mesh
mesh = lighting(mesh_)
mesh = transform(mesh)
rasterizer.set_gamma(10**gamma_pow)
rasterizer.set_sigma(10**(gamma_pow - 1))
loop.set_description('Drawing blurring')
images = rasterizer(mesh)
image = images.detach().cpu().numpy()[0].transpose((1, 2, 0))
writer.append_data((255*image).astype(np.uint8))
writer.close()
# save to textured obj
mesh.save_obj(os.path.join(args.output_dir, 'saved_spot.obj'), save_texture=True)
if __name__ == '__main__':
main()