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Proxygen: Facebook's C++ HTTP Libraries

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This project comprises the core C++ HTTP abstractions used at Facebook. Internally, it is used as the basis for building many HTTP servers, proxies, and clients. This release focuses on the common HTTP abstractions and our simple HTTPServer framework. Future releases will provide simple client APIs as well. The framework supports HTTP/1.1, SPDY/3, SPDY/3.1, HTTP/2, and HTTP/3. The goal is to provide a simple, performant, and modern C++ HTTP library.

We have a Google group for general discussions at https://groups.google.com/d/forum/facebook-proxygen.

The original blog post also has more background on the project.

Learn More in This Intro Video

Explain Like I’m 5: Proxygen

Installing

Note that currently this project has been tested on Ubuntu 18.04 and Mac OSX although it likely works on many other platforms.

You will need at least 3 GiB of memory to compile proxygen and its dependencies.

Easy Install

Just run ./build.sh from the proxygen/ directory to get and build all the dependencies and proxygen. You can run the tests manually with cd _build/ && make test. Then run ./install.sh to install it. You can remove the temporary build directory (_build) and ./build.sh && ./install.sh to rebase the dependencies, and then rebuild and reinstall proxygen.

Other Platforms

If you are running on another platform, you may need to install several packages first. Proxygen and folly are all Autotools based projects.

Introduction

Directory structure and contents:

Directory Purpose
proxygen/external/ Contains non-installed 3rd-party code proxygen depends on.
proxygen/lib/ Core networking abstractions.
proxygen/lib/http/ HTTP specific code. (including HTTP/2 and HTTP/3)
proxygen/lib/services/ Connection management and server code.
proxygen/lib/utils/ Miscellaneous helper code.
proxygen/httpserver/ Contains code wrapping proxygen/lib/ for building simple C++ http servers. We recommend building on top of these APIs.

Architecture

The central abstractions to understand in proxygen/lib are the session, codec, transaction, and handler. These are the lowest level abstractions, and we don't generally recommend building off of these directly.

When bytes are read off the wire, the HTTPCodec stored inside HTTPSession parses these into higher-level objects and associates with it a transaction identifier. The codec then calls into HTTPSession which is responsible for maintaining the mapping between transaction identifier and HTTPTransaction objects. Each HTTP request/response pair has a separate HTTPTransaction object. Finally, HTTPTransaction forwards the call to a handler object which implements HTTPTransaction:: Handler. The handler is responsible for implementing business logic for the request or response.

The handler then calls back into the transaction to generate egress (whether the egress is a request or response). The call flows from the transaction back to the session, which uses the codec to convert the higher-level semantics of the particular call into the appropriate bytes to send on the wire.

The same handler and transaction interfaces are used to both create requests and handle responses. The API is generic enough to allow both. HTTPSession is specialized slightly differently depending on whether you are using the connection to issue or respond to HTTP requests.

Core Proxygen Architecture

Moving into higher levels of abstraction, proxygen/HTTP server has a simpler set of APIs and is the recommended way to interface with proxygen when acting as a server if you don't need the full control of the lower level abstractions.

The basic components here are HTTPServer, RequestHandlerFactory, and RequestHandler. An HTTPServer takes some configuration and is given a RequestHandlerFactory. Once the server is started, the installed RequestHandlerFactory spawns a RequestHandler for each HTTP request. RequestHandler is a simple interface users of the library implement. Subclasses of RequestHandler should use the inherited protected member ResponseHandler* downstream_ to send the response.

Using it

Proxygen is a library. After installing it, you can build your C++ server. Try cd ing to the directory containing the echo server at proxygen/httpserver/samples/echo/.

After building proxygen you can start the echo server with _build/proxygen/httpserver/proxygen_echo and verify it works using curl in a different terminal:

$ curl -v http://localhost:11000/
*   Trying 127.0.0.1...
* Connected to localhost (127.0.0.1) port 11000 (#0)
> GET / HTTP/1.1
> User-Agent: curl/7.35.0
> Host: localhost:11000
> Accept: */*
>
< HTTP/1.1 200 OK
< Request-Number: 1
< Date: Thu, 30 Oct 2014 17:07:36 GMT
< Connection: keep-alive
< Content-Length: 0
<
* Connection #0 to host localhost left intact

You can find other samples:

  • a simple server that supports HTTP/2 server push (_build/proxygen/httpserver/proxygen_push),
  • a simple server for static files (_build/proxygen/httpserver/proxygen_static)
  • a simple fwdproxy (_build/proxygen/httpserver/proxygen_proxy)
  • a curl-like client (_build/proxygen/httpclient/samples/curl/proxygen_curl)

QUIC and HTTP/3

Proxygen supports HTTP/3!

It depends on Facebook's mvfst library for the IETF QUIC transport implementation.

This comes with a handy command-line utility that can be used as an HTTP/3 server and client.

Sample usage:

_build/proxygen/httpserver/hq --mode=server
_build/proxygen/httpserver/hq --mode=client --path=/

The utility supports the qlog logging format; just start the server with the --qlogger_path option and many knobs to tune both the quic transport and the http layer.

Documentation

We use Doxygen for Proxygen's internal documentation. You can generate a copy of these docs by running doxygen Doxyfile from the project root. You'll want to look at html/namespaceproxygen.html to start. This will also generate folly documentation.

License

See LICENSE.

Contributing

Contributions to Proxygen are more than welcome. Read the guidelines in CONTRIBUTING.md. Make sure you've signed the CLA before sending in a pull request.

Whitehat

Facebook has a bounty program for the safe disclosure of security bugs. If you find a vulnerability, please go through the process outlined on that page and do not file a public issue.