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Thanks for the heads up! Hopefully NVidia fixes their drivers quickly.
I think creating some like "dummy-compiler" as an external app (exe/bin file) outside editor and launch shader compilation on that "dummy.exe"(that just call OpenGL shader creation) and return status if no status returned then this shader crash and Godot Editor will show warning "this shader can not be compiled even if its valid"
because these crashes on shader compilation/loading precompiled SPIR-V happened even in Vulkan, glslangValidator application is not safe to "trust it" and SPIR-V output by glslang also can be broken because bugs in glslang, and loading SPIR-V may triger driver bugs that also will crash Godot Editor...
Godot version:
3.2.2 stable
OS/device including version:
Linux Godot editor
Nvidia driver 440.82
Issue description:
Steps to reproduce:
shader code:
uncomment
//crash_bug(col);
in Godot editorI was editing shader array and got a full Godot editor crash.
Nvidia bugreport
Minimal reproduction project:
BUG_crash_shader_array.zip
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