/
preloader.js
97 lines (85 loc) · 1.97 KB
/
preloader.js
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const initialState = {
isGameLoaded: false,
// Textures
isConcrete1Loaded: false,
isConcrete2Loaded: false,
isConcrete3Loaded: false,
isMetall1Loaded: false,
isMetall2Loaded: false,
isMetall3Loaded: false,
isMetall4Loaded: false,
isLeaderLoaded: false,
isSandLoaded: false,
isFireLoaded: false,
isPurpleLoaded: false,
isGreenLoaded: false,
isGlassLoaded: false,
isGlassTransparentLoaded: false,
isGlassTransparentLargeLoaded: false,
// Models
isVinometLoaded: false,
isVinometOpticalLoaded: false,
isBottleLoaded: false,
isPotLoaded: false,
isFlowerLoaded: false,
isSpiderLoaded: false,
isDroneLoaded: false,
// Audio
isPickLoaded: false,
isStepsLoaded: false,
isDamageLoaded: false,
isHitLoaded: false,
isHit2Loaded: false,
isJumpStartLoaded: false,
isJumpEndLoaded: false,
isShotLoaded: false,
isShot2Loaded: false,
isZeroLoaded: false,
isExplosionLoaded: false,
isDoorsSoundLoaded: false,
isScreensSoundLoaded: false,
isMechanismLoaded: false,
isFlyLoaded: false,
isDeadLoaded: false,
// World build
isDoorsBuild: false,
isLeadersBuild: false,
isPassesBuild: false,
isScreensBuild: false,
isBottlesBuilt: false,
isFlowersBuilt: false,
isSpidersBuilt: false,
isDronesBuilt: false,
};
const state = initialState;
let stateCopy;
let result;
const getters = {
isGameLoaded: state => state.isGameLoaded,
};
const actions = {
preloadOrBuilt: ({ commit }, field) => {
commit('preloadOrBuilt', field);
},
isAllLoadedAndBuilt: ({ commit }) => {
commit('isAllLoadedAndBuilt');
},
};
const mutations = {
preloadOrBuilt: (state, field) => {
state[field] = true;
},
isAllLoadedAndBuilt: (state) => {
stateCopy = Object.assign({}, state);
delete stateCopy.isGameLoaded;
result = Object.values(stateCopy).every(field => field === true);
if (result) state.isGameLoaded = true;
},
};
export default {
namespaced: true,
state,
getters,
actions,
mutations,
};