C Specification
To destroy a shader module, call:
// Provided by VK_VERSION_1_0
void vkDestroyShaderModule(
VkDevice device,
VkShaderModule shaderModule,
const VkAllocationCallbacks* pAllocator);
Parameters
-
device
is the logical device that destroys the shader module. -
shaderModule
is the handle of the shader module to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
Description
A shader module can be destroyed while pipelines created using its shaders are still in use.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.